
"menu"  head compressed (from 0x5): 0101B0, 0101C0
          decompressed : 01 00 00 00 ..... (usually pos 0x10) 14 00 00 00
"SeSep" group and 1091 and ???
              compressed  : 010280030110
                            010380030110
            decompressed  : 02000000 10000000 / 03000000 10000000
Monsters? compressed : 010880030130
        decompressed : 08000000 30000000
Monsters? compressed : 01078003
        decompressed : 07000000 30000000, 07000000 20000000

0017  VS
0058  BGM
...
0170  Mosters data/names ? 472 (0x1D8) bytes 1 monster data. Same/similar/cache to .BTS sections 2 (text) and 4 (files 2043-2403)
0171, 0174, 0177, 0180, 0183 same structure - "mt1/2" (some data, with some texts)
0172, 0184 = graphic for Installing to HD?
0173 empty? (16 bytes, 0x010000000000)
0174 ??? texts, menu help, abilities info
0175 = graphic, help menu?...? (text 'NEW')
0176 empty? (16 bytes, 0x010000000000000000000)
0177 ??? texts, battle arena
0178 = graphic... (entry fee, gil left)  - battle arena graphic
0179 empty? (16 bytes, 0x010000000000)
0180 ??? some text, help machine? (some text same as in 0174)
0181 ... graphic (text 'NEW')
0182 empty? (16 bytes, 0x010000000000)
0183 ??? some texts, HDD install
0184 ... HDD ffx logo.... 256w
0185 ... HDD ffx logo.... (16bit)
0186 ??? graphic  width 97 (mult/del) (gauge...tachometer....), multiple palettes
0187 ... yuna/tidus/ffx logo pics 1302 width/8bit?
0188 FONTS FTCX small, japanese chars...
0189-0217 graphic 8bit with palette, structs 4B, 4B [width, height] - tutorials/help?
0189 graphic ... gamepad with descript...
...
0192 ... triger command graphic
...
0194 ... graphic 512x8bit  (tutorial/help?)
...
0198+0201-0217 all same - graphic - 256, 8bit, Info HP
0218 FTCX  font 
0219 ... some texts...
0220 ... Al bhed konverze?
0221 ... some dialog opcode tidus and variable
0222 ... Al bhed konverze?
0223 - paletes?
0224 - some font.... (512 1bit... / 64 8bit) (use fonts tools to extract, bitmap data same as FTCX)
0225, 226 - battle graphic?
0227 - menumain (string) (looks like first EV section)
0228 - sphere grid tut DLG format..
0229 - battle graphic 256x4 bit?  128x8bit?
0230 - graphic texts (Override modes, stock, total, abilitz to learn)
231/232/233...  - portraits
0234 - some font.... (512 1bit... / 64 8bit), same as 0224
0235, 0356 - weird files with ASCII texts (like functions names ... plus "sceneX" text)
0237 - some ascii names... files?
0238 - 512/8bit  graphic - map of world?
0239 - YNDT
0240 - some skill grid graphic (some part of file same as in 0252)
0241-0243 ??? similar structure
0244-0248 - 1byte size - byte 0x00
0249-0251 ???  size < 1KB 
0252 - sphere grid graphic? (S.LVL graphic text  (128x8bit)) (some part of file same as in 0240)
0253-0255 - 1byte size - byte 0x00
0256 - logo - Final fantasy X (128x16bit?) ... but palete seems present
0257, 0258, 0264 - ffx text "Tidus" at start, others char names at end
0257-0264 - ??? similar, same structure, some like other encoding (jap?)
0265 WD
0266 ??? some table/pointers/...? size 0x5000 (20480/4 = 5120)
0267 BGM
0268 ??? some table/pointers/...?
0269 SeBlock
0270 FTCX secondary font
0271 ???
0272 voice stream? "VS" blocks? ~500KB, some file with header (sections), sections starts with VS
0273 ??? some file with header (sections)

0274 ??? some data for EV? Seems like animations (.ffa) (use in Chargeur_FFX)
0275 EV (? 320 files?)
...  ??? .EV mixed with .ffa
0547 EV ?intro, map after new game
1025 EV ?menu credits
0830 EV ?aircraft... (this field has TIM graphic...)
0370 EV ?albhed ship
...

1091 - monster/model names?  format : count of offsets, offsets, filesize, data
     - list of files for names? First from 1226? ...? (same names?)
     - ~
1092-1096 - "menus" files? (some contain texts)
1097 - some "explosion" graphic
1098 ????
1099-1118  some "menu"?
1099-1100 some "menu"? some texts?
1102 some "menu"? some texts?
1105-1109 some "menu"? some texts?
1112 some "menu"? some texts?
1113 ????
1115 ????
1117 some "menu"?  element 0xE0 = 224 width...
1118-1203 SeSep group?
...
1137 SeSep group?
...
1204 some "menu"?
...
1226 some "monster" data - texts after battle? (named data from 1091)
... (~817 files)
2043 uncompressed "moster" data ?
... (~364 files)
2404-2987 ??? models? graphics? effects? world textures? ...?
2405 ??? models + textures (this have some texture)
... 2450 +some textures...
2945 ... game over
2946 ... game over (unused?) (image data same as 2945)
2985 ... some (?yuna+wave/flame) background(512px), AFILNSTXY letters (64px), final fantasy X in japanese(256px)
2986 ... game over, fin graphic (unused?) (some header data same as 2945) (image data same as 2945)
2987 ... game over, fin graphic (unused?),(some header data same as 2946) (image data same as 2945)
2988 "menu" for second language?
...
3008 "system_01", same/similar as 1226 (texts after battle?)
3009 MAP files
...
3639-3650 MAP - ?all world maps (textures/graphic names) - different languages
3640 MAP - world map (locations names as texts)
3650 MAP - world map (locations names as texts) (?size same as 3640, content ~same) (?this in mem snapshot)
3738 MAP - NEW GAME graphics
3740 MAP - THE END, DEMO graphics
3742 MAP - SQUARESOFT presents, FFX PROJECT
3743 ??? (uncompressed) some headers?
...
3750 ??? characters/textures/animations/models? - to Chargeur_FFX_v2.0?
3750  - Tidus model to Chargeur_FFX_v2.0
...
7224 ??? headers + videos?
...
7337 ??? last file

------------------------------------------------------

Duplicity:
0198+0201-0217
244-248+253-255  = size 1
1099=2989
1207=3001
1218=3000