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if compressed size lower than original about ?more than sector size? (?2048),
error can occur
(3650.map - modified, compressed
 original size 1244192 works, imported 1240000 works,
 not work/crash  - imported 1200000/1212000/1230000/1238000/1163114(normal compressed)


If original 0342 recreated with "-ir1", without "-k" is compressed to original size,
than it works, if normal compressed, crashed/cause errors


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(see above)


EV 0342, others?
with -er1 or -ed1
not work,
need some size increase

RAM (snapshots)
-er1 or -ed1
-> EV file  seems corrupt/damaged
keepSize -> OK

??? decreasing size bad?

Sizes (of -er1 with padding):
Original
174208
Working
151552
Not working (partially working..., some text bad/not present)
147456
150000
148992 (=-ed1 with padding)
Not working (some texts bad... (chaos chars))
146944 (=-ed1)
Not working (all texts bad... (chaos chars))
143616 (=-er1 parameter)
Not working (not load game/area)
145408
150016 (=-ed1 with padding)


Guess....
Compression?
- would not work with padding (= add only some chars on end, others same...)
Header bad import?
- seem correct import (lba and lbasizes)
 (compressed size its bellow min space, which can be imported)
- reextract ok...
- removing section?
- removing section text?
- minimum section size?

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